![]() Found only on the islands of New Zealand, the Weka is a flightless bird with an inquisitive nature.īETA): Build a diagram Your Diagram Title HTML Tag » Element of HTML Document Structure What does HTML Tag do? Project Storytelling without limits. It contains tools for data preparation, classification, regression, clustering, association rules mining, and visualization. Weka 3 - Data Mining with Open Source Machine Learning Software in Java Weka is a collection of machine learning algorithms for data mining tasks. What is Processing? The "Processing" language (also referred to as "P5") is a programming language with a focus on data visualisation. Should you spot any incompletenesses or blatant mistakes, please contact me at pomax at, with the obvious substitutions in place to make it a legal email address. This information on this page reflects the best of my knowledge anno November 2010, and processing.js becomes more and more complete, so it is possible that the information on this page changes over time. The information is based on the work done by the processing.js group. ![]() it was used on mesecon note blocks, and made light pass through This page tries to explain how to quickly and (as) correctly (as possible) use Processing sketches on webpages. so my second question was - what SHOULD paramtype="light" do on a normal node, does it indicate that the node is a light source? ok so the necessity for 'paramtype="light"' on a nodebox is due to a known behaviour of minetest engine that is not easily fixed at that time great. sema4, IIRC, Minetest saves the light at the corners of a node when using nodeboxes this system cant tell wich boxes have to be lit up ![]() this is why the nodebox is lit uniformly and there is no gradual lighting/shading.ģ) the appearance of light permeability is an unfortunate side effect of the usage of the internal lighting mechanism provided by paramtype="light". OK i was able to get some answers on the IRC channelġ) due to how the system processes light, it cannot properly illuminate the surfaces in a nodebox (ideally any plane within the box needs to be lit differently than the surfaces of the box)Ģ) paramtype="light" tells the engine to store a value representing the light incident on the node, and to light all the surfaces in the nodebox with this amount of light. and on some which are shaded, the shading is not gradual (see just above centre of image) See for example this usage of objects from 'stairs+' (a wonderful mod btw!) where some steel quarter blocks appear shaded and some not, and most sandstone half blocks are bright even though they should be shaded. ![]() I noticed that some instances of the identical nodebox objects seem to behave differently, it almost seems unpredictable. Have i missed something? how do i get around this? is it part of the "experimental" nature of nodebox? Using paramtype="light" is problematic since it causes undesirable behaviours like permeability (does not seem to block light?) and shading inconsistency. (see nodebox panels in the foreground rendered in black, even though texture is white) Why, if i want a node with nodetype="nodebox", is it necessary to use paramtype="light" in order for its texture to be visible? if i omit paramtype="light" the nodebox contents are rendered in black. I have been scratching my head on this for a while now, maybe someone can enlighten me.
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